Over at Sonic Retro’s sister site SEGAbits (say that ten times fast) I host an interview show called The SEGAbits Swingin’ Report Show, which has existed for over a dozen years. The latest shows are of interest to Sonic fans so I thought I’d cross post them here. First up, Kiel Phegley talks about how he became the go-to Sonic movie novelization writer, the process of creating a novelization for both Sonic movies, and his work with IDW on the prequel comic for Sonic the Hedgehog 2.
Next up, Sonic Retro’s own David the Lurker joins me to talk about the ins and outs of the Sonic video game timeline and canon. We will discuss the split that Sonic Mania and Sonic Forces introduced, how the Archie Comics and IDW canons interact with the games and answer viewer questions. You can watch Kiel’s video up top and the timeline discussion after the break!
Once upon a time, the very idea of a Sonic the Hedgehog movie seemed frightening. After all, the track record of videogame adaptations had not been particularly stellar, what reason was there to assume that anyone would get Sonic right? Yet here we are, on the cusp of a Sonic cinematic universe. Before Sonic the Hedgehog 2 hit theaters, Paramount announced a third movie plus a series starring Idris Elba as Knuckles the Echidna. Clearly their confidence wasn’t misplaced. As of this article, Sonic 2 has gone on to become the highest grossing film based on a videogame in the United States, and has made over $320 million worldwide. Quite a feat!
If you’ve lived in the UK, it has been a month since the movie premiered. So it’s long overdue that we give you another round of the Retro Roundtable: four mini-reviews about the latest film to star the blue blur.
In the wee hours of the morning, the official Sonic the Hedgehog social media account woke up and went “hey, let’s talk about Sonic Origins.” After eleven months of near radio silence, they posted a trailer complete with Hyper Potions music, the English and Japanese websites went live, and everyone suddenly woke up to talk about it.
So, what do we now know about Sonic Origins? Let’s go through it after the jump. Continue Reading
Original April 18th: It’s been just short of 11 months since we first learned of Sonic Origins in 2021’s Sonic Central broadcast, and since then news has been incredibly sparse. While there’s been no official announcement of further details just yet, there have been a couple of quick developments to kick this week off. Last night it was discovered that the game had been given a ratings classification in South Korea. While there isn’t much to gleam from the rating itself, generally such classifications in the past have surfaced online not long before a game’s planned release.
Less than a month before Knuckles’ theatrical debut comes an early document from SEGA Technical Institute dated April 12, 1993. The document, which was shared on a private Sonic the Hedgehog collectors group, was meant to introduce the new antagonist to staffers of SEGA’s American development team. Given Sonic the Hedgehog 3 released on February 2, 1994, this document was seen nearly a full year before making it one of the earliest glimpses of the character.
The document is chock full of interesting tidbits, including a humorous placeholder for his name which is literally “(Name)”. Also, it is stated that Knuckles crates a whirlwind to knock down walls. Of course, in the final game he just sort of walks into walls and “punches” them. But this ability DOES appear in the Sonic 3 Happy Meal which has the Knuckles toy spinning in a dust cloud. Also, Espio does eventually have such abilities.
On this SEGA Talk, we put on some sports tape and discuss the flagship video game for the Sonic Boom multimedia project: Sonic Boom: Rise of Lyric! What were the project’s origins? Why was it a Wii U exclusive? And we settle the debate once and for all: which was worse? Rise of Lyric or Sonic 2006? Included in this discussion are new production details from Sonic Boom TV series writer Alan Denton.
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
Once again the online event for Sonic mods, ROM hacks and general nonsense is upon us with the Sonic Hacking Contest for the year of 2022. The Hacking Contest website has been updated with finer details on entry requirements, categories and more which can be found here. Tentative dates for the event will center around October much like last year’s event. The contest is asking entries to prepare their works based on Sonic ROM hacks or mods for Sonic games. Mods can include titles released on PC including digital storefronts such as Steam (For titles such as Sonic Maniaand Team Sonic Racing) as well as mods for console games. (Including Sonic Riders Zero Gravityfor the Nintendo Wii) Of course as is with tradition, ROM hacks from Sonic games on Mega Drive and Genesis systems (Such as the ever present Sonic the Hedgehog 2) are also welcome as entries.
This year’s contest involves a change in how trophies are delivered. While the contest acknowledges the desire for the return of themed trophies from 2019, they are looking to make these trophies to better reflect the criteria involved. The contest is also asking for suggestions for naming trophies from the public, and is accepting multiple entries on their Trophy Naming form. Otherwise the structure of the event will be similar to last year’s event.
It’s 1993. You rush home from school, the smell of pizza rolls filling your nose as you burst into the house. Jumping into the living room, you see the Sega Genesis, the Sonic 2 cart still plugged in from last night. But before you turn it back on, you switch to a local station. The theme song is already in progress – Sonic the Hedgehog, running around an abstract landscape, his name being used as a weapon. Yes, it was time to watch Adventures of Sonic the Hedgehog. And now? You can do it all over again, thanks to the people over at Discotek Media.
Best known for their anime sets, Discotek is no stranger to the blue blur, having previously released the complete English dub of Sonic X on blu-ray. Adventures of Sonic is following in Sonic X‘s footsteps, getting the blu-ray treatment for the first time. While the episodes will be in standard definition, Discotek has promised they will look closer to the master tapes than ever before, not to mention being in stereo, which the most recent DVD release lacked. A slew of special features were also announced, including the original pitch pilot and animation rushes from the first episode of the series. But perhaps the most exciting extra are the brand new commentaries on two episodes from the man who made Robotnik sexy, Milton Knight.
The set is slated for release in February 2022. Continue on for an image gallery of what’s in store.
Back in May, Sega and the Sonic Team gave the world its first look at the next major installment in the Sonic the Hedgehog video game franchise. A quick CG trailer, we didn’t even get a name for what was to come next. Speculation ran rampant, especially for those who were paying attention to every whisper of a supposed leak. When it comes to Sonic, after all, you can’t help but wonder what form a game will take, especially one made in the third dimension.
In a Sonic “double-header,” the Game Awards not only showed off the first trailer to the theatrical Sonic the Hedgehog 2, but also gave us the first in-game glimpse of Sonic Frontiers. Take a look at the trailer below:
After the unexpected success of the original Sonic the Hedgehog film from Paramount, it was a pretty safe assumption that we’d be getting a sequel. After being confirmed, and seeing all sorts of set photos leak onto the Internet, there was only one thing that could begin to satiate the appetite of a Sonic fan – a first look at the film, packaged in a convenient advertisement video clocking in at just over two minutes.
Earlier today at The Game Awards, that appetizer was finally delivered on a platter, and boy was it worth the wait. We’ve got Sonic! We’ve got Tails! We’ve got Robotnik lookin’ just as snazzy as ever. And of course, we’ve got the original muscle flexer, Knuckles the Echidna. Sure, you’ve watched it ten times already by rewinding the stream. But in case you somehow missed it, check it out below.